2016 Rules Changes
Rule 1, Section 9: Two small circles/dots shall be added to the field marking and placed five yards below the goal line in line with the 8-meter mark on goal line extended. These marks will designate the spot for the ball to be put in play when a foul occurs in the critical scoring area below the goal line.
Rule 2, Section 5: The ball may be lime green in addition to yellow or bright orange in color.
Rule 2, Section 8: Mouthpieces shall be any color other than clear or white and must not have graphics of white teeth. This adjustment makes it easier to determine if a player is properly wearing a mouthpiece.
Rule 2, Section 9: Eyewear used in 2016 may meet the ASTM standard of F803 or F3077. The new ASTM standard (F3077) shall be in effect on January 1, 2017.
Rule 2, Section 10: Effective January 1, 2017, the only optional headgear allowed for use must meet the new ASTM standard, F31317.
Rule 2, Section 14: Effective January 1, 2018, home team jerseys shall be light in color and visitor jerseys must be dark in color.
Rule 2, Section 17: Eye black must be one solid stroke with no logos/numbers/letters and shall not extend further than the width of the eye socket or below the cheekbone.
Rule 3, Section 10: Beginning January 1, 2017, the game must be officiated by at least two certified officials. Three officials are recommended.
**will need to discuss further and make a recommendation for a possible waiver for Modified and JV
Rule 4, Section 7: Overtime play shall be sudden victory (first goal ends the game).
Rule 4, Section 7: In overtime, there shall be no substitutions during the changing of ends.
Rule 5, Section 1 and Rule 5, Section 19: The goalkeeper must remain below the restraining line on the draw.
Rule 5, Section 2 and Rule 5, Section 19: The goalkeeper may not draw, shoot or score for her own team.
Rule 5, Section 20: The throw shall be eliminated and replaced by a procedure of alternate possession. The winner of the coin toss shall have the option of choosing ends of the field or having the first possession that occurs.
Rule 5, Section 23: The penalty administration for an illegal player discovered after a goal and before play is restarted shall be at the center.
Rule 5, Section 28: Stick check requests must include the number of the player whose stick is to be checked.
Rule 6, Section 1: A new foul for dangerous contact has been added. Dangerous contact shall be any action that thrusts or shoves any player, with or without the ball, who is in a defenseless position. This includes blind side, head down, or from behind.
Rule 6, Section1j: The free position for a three seconds violation will be the spot of the ball.
Rule 7, Section 28: The delay of game progression has changed. The first violation remains the same. On the next delay of game, the official will show a green and yellow card to the offending player and award the appropriate penalty (major foul). The offending player must leave the field for two minutes of elapsed playing time. No substitute is allowed. Any subsequent delay of game calls will result in a yellow card for misconduct.

1. Permanently waive Rule 1 Field Dimension for regular season play only (Aug. 2004). Waiver to rule 2-13, 3" side panel and trim around the neck for the 2013-2015 seasons. (Jan. 2012)

2. Goalkeeper Substitutions: After reporting to the score table, a goalkeeper is permitted to move down the sideline to await the current goalkeeper to exit the field.She then may enter the field of play. (Oct. 2005)

3. Suspended Game: In Sectional, Regional and State Semi-Finals and Finals the game will be resumed from the point of interruption on the next available date. Teams that have possession at the point of interruption will retain possession in a draw alignment with the opposing center 4 meters away. If there is no team possession, it will be a draw. (May 2010)

Scrimmages: A lacrosse scrimmage must have modified time periods and include one or more of the following:

1. Alternate possessions.

2. Start the scrimmage with either a Draw (girls) or a Face-Off (boys)

3. Include the following game situations:

     a. Face-Off/Draws - Boys/Girls
     b. Clears and Rides - Boys/Girls
     c. Extra Man and Man-Down – Boys/Girls
     d. Fast Breaks - Boys/Girls